So on Visual Studio 2010, I now have three templates. In the old days on builder I would save each template to the projects repository. So when the user selects the template, builder would create a new project with template loaded into it. Visual Studio 2010 has this ability however the entire volume rendering engine is copy and pasted three times and the complete engine is ready to go.
Method 1 :
I am making a demo of a landscape. No grass, so somewhere in a desert. Must have a river that seamlessly joins the river at opposite side of landscape texture.
Now after the landscape is created I plan to insert my own grass and trees.
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