Saturday, November 26, 2011

Texture time!

Need some high quality seamless textures, been looking on the net and MB3D, CG TEXTURES, and SPIRALGRAPHICS have the best range of free textures.
I was able to create road tiles for rally game using PAINT.NET.



With a little trial and error the straight piece of road can create three different turn radii. So one straight tile and three corner tiles can make kilometers of road. Quick and simple.
Not bad for 5 minutes work.
This is how it works. For a bitmap 512 x 256, the canvas size is 4096 x 4096. The polar scale is equal to 2.00, this will give a 45 degree turn. Change the canvas to 2048 x 2048 and the turn becomes 90 degrees etc...The bitmap road and turn perfectly align, look at the pixel perfect alignment.
Remember can be used for chains etc...

Use a grid to make roads for tile pieces.

Friday, November 18, 2011

Volume Rendered Motocross Track ( Low res)

Finally stopped testing and exploring ways of making volumes. The Motocross track is always a good choice, all the bumps and ruts. To make the bumps and ruts I went into Paint.NET, I selected the road using magic wand. Then with just the road used the Stencil tool to highlight only bumps, then using an alpha blending Layer added the slight indentations.






Hi res is going to be special. It's the Phone7 engine running on a browser, not bad at all.
Here's some screens of the track surface detail.



Start a new Phone7 project and copy and paste this code, voila mobile phone App!
Big fan of Silverlight.

Saturday, November 12, 2011

Demo 01

Well I am revisiting the Windows Phone 7 demo 01. Notice the blending used by the internet, looks unbelievably realistic and adds a professional edge.
  All I have to do is add some walls and grandstands. Then it's adding the bike sprites and it's basically a finished product. Used a Google / texture map, alpha channel combination for maximum detail.
This is looking from the motorbike.
Turning a corner.

Thursday, November 3, 2011

Volume Rendering Demo Scene

So on Visual Studio 2010, I now have three templates. In the old days on builder I would save each template to the projects repository. So when the user selects the template, builder would create a new project with template loaded into it. Visual Studio 2010 has this ability however the entire volume rendering engine is copy and pasted three times and the complete engine is ready to go.

Method 1 :

I am making a demo of a landscape. No grass, so somewhere in a desert. Must have a river that seamlessly joins the river at opposite side of landscape texture.
Now after the landscape is created I plan to insert my own grass and trees.